Emotional Design: Why We Love (Or Hate) Everyday Things by Norman Donald A

Emotional Design: Why We Love (Or Hate) Everyday Things by Norman Donald A

Author:Norman, Donald A. [Norman, Donald A.]
Language: eng
Format: epub
Tags: Psychology, Business, Art
ISBN: 9780465004171
Amazon: 0465004172
Goodreads: 7936120
Publisher: Basic Books
Published: 2003-01-01T08:00:00+00:00


Play is a common activity, engaged in by many animals and, of course, by us humans. Play serves many purposes. It probably is good practice for many of the skills required later in life. It helps children develop the mix of cooperation and competition required to live effectively in social groups. In animals, play helps establish their social dominance hierarchy. Games are more organized than play, usually with formal or, at least, agreed-upon rules, with some goal and usually some scoring mechanism. As a result, games tend to be competitive, with winners and losers.

Sports are even more formally organized than games, and at the professional level, are as much for the spectator as the player. As a result, an analysis of spectator sports is somewhat akin to that of movies, where the experience is vicarious and as a voyeur.

Of all the varieties of play, games, and sports, perhaps the most exciting new development is that of the video game. This is a new genre for entertainment: literature, film, game playing, sports, interactive novel, storytelling—all of these, but more besides.

Video games were once thought of as a mindless sport for teenage boys. No more. They are now played all around the world, including slightly more than half the population of the United States. They are played by everyone: from children to mature adults, with the average age of a player around thirty, and the gender difference evenly split between men and women. Video games come in many genres. In The Medium of the Video Game, Mark Wolf identifies forty-two different categories:Abstract, Adaptation, Adventure, Artificial Life, Board Games, Capturing, Card Games, Catching, Chase, Collecting, Combat, Demo, Diagnostic, Dodging, Driving, Educational, Escape, Fighting, Flying, Gambling, Interactive Movie, Management Simulation, Maze, Obstacle Course, Pencil-and-Paper Games, Pinball, Platform, Programming Games, Puzzle, Quiz, Racing, Role-Playing, Rhythm and Dance, Shoot ’Em Up, Simulation, Sports, Strategy, Table-Top Games, Target, Text Adventure, Training Simulation, and Utility.



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